Why Dota 2 is the Only Game that Does Free-To-Play Right
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Meanwhile, The CW's Arrowverse crossover this year had perhaps the most consistency of any of the network's crossover events. In previous years it's been abundantly clear which larger series each section of the crossovers have belonged to, for better or worse - though usually for worse. This year, however, Crisis on Earth-X had the most consistency in tone and story across the board of all four of The CW's DC series. Certainly, there was still some differentiation in tone between Supergirl and Arrow on night one, and it was clear which episode was Legend of Tomorrow's since the remainder of the team suddenly appea
Tyrael's Sacrifice is the first of a few tear-jerkers to make our list. Unlike the World of Warcraft opening cinematic, this Diablo 3 cinematic is entirely devoted to established characters in the game's universe. The three-minute cut scene contains lots of flash and action in the heavens, but what makes it great is how well it pulls at the player's heart stri
While the whole editorial staff contributed to our 2015 awards, we wanted to allow everybody the opportunity to publicly name their personal top 10 games of the year. While many did play the majority of releases in 2015, please remember that unlike our main awards, the editors are not naming the best games, but their personal favorites out of the selection they played.
In addition to its lore significance, the trailer is also incredibly intense and well done. It manages to pack story, action, and flash all into one package. Just like all the best Blizzard products
Now, let's not get carried away. Making money is a company's goal, and there's nothing wrong with that. The issue is, this benefits the company at the expense of the player. Consider this: what's to stop Plants vs. Zombies 2 from perpetually releasing new plants while balancing the zombies and expansions in a way that necessitates their purchase, as they already have? This turns the moba game Dlc into an infinite cash-cow that will likely make more money than if they charged a $60 flat fee by grinding it out of players who want a full gaming experience.
That would be like the U.S. claiming it isn't a militarily focused nation, because they spend a relatively small percentage of its GDP on military. This overlooks the fact that the U.S. is perhaps the richest nation in the world, meaning that that small percentage is more than the next 30 or so developed countries combined. So how much money do free-to-play games make off micro-transactions? I don't know. But I know it's more than enough to stay in business, it's more than enough to make PopCap not even consider bringing Plants vs. Zombies 2 to any other platform besides mobile , and it's more than enough to entice several other games to go free-to-play, or at least to use micro-transactions.
Crisis on Earth-X, however, was undoubtedly a hit with critics and fans. Though The CW's crossover episodes aren't necessarily the best each show has to offer in terms of story, well-developed villains, or compelling character arcs, they're often beloved by fans because, at the end of the day, they're made for the fans. The annual crossover events are often the height of comic book fun in the Arrowverse, with the TV superheroes uniting to take on a threat pulled right from the comics. With Crisis on Earth-X going bigger than ever before, The CW was able to deliver even more comic book fun. Ultimately, though Crisis on Earth-X and Justice League are two DC Comics events that were aiming to do different things across different platforms, the Arrowverse crossover was better than the highly anticipated big-screen team-up of the World's Finest her
Plants vs. Zombies 2 already has 10 "premium plants" for a total cost of more than $30 altogether, tax included. And that's just plants. You can also pay for upgrades and in-game coins. To my knowledge, Plants vs. Zombies never went higher than $20 for the whole game, with no micro-transactions, so I can only assume PopCap is making a truckload off of this. Now I know people like to point out how less than 10 percent of people who play free-to-play games participate in micro-transactions. This makes it seem like the companies are doing what's best for the player by offering a portion of their game for free, while only making a small chunk of change on the side to get by. It's a compelling narrative that doesn't hold up to scrutiny. This number conveniently leaves out how much money they're actually making from those ten percent of people who want a full gaming experience.
Combining characters across all of Blizzard’s properties made Storm of Heroes feel like the Smash Bros. of MMO games. It’s a clever move on their part and one that I felt drew fans of yesteryear back to the good fight. Warcraft, Starcraft, Diablo and more combine heroes and villains to bring a full-on war between factions. The amazing promotional trailers made wanting to play Storm of Heroes even more enticing. Even if you’re terrible at MMO games, you can still enjoy the sights and sounds of nostalgia in a new world.
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