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Editor’s Choice: Jake's Top 10 Games of 2015

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작성자 Maximo Tarenore…
댓글 0건 조회 2회 작성일 25-09-08 13:26

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Tyrael's Sacrifice is the first of a few tear-jerkers to make our list. Unlike the World of Warcraft opening cinematic, this Diablo 3 cinematic is entirely devoted to established characters in the game's universe. The three-minute cut scene contains lots of flash and action in the heavens, but what makes it great is how well it pulls at the player's heart stri


It's hard not to get teary-eyed watching Tyrael descend from the sky voluntarily even out of context, but when the trailer arrives just at the right point in the MOBA game Events's story, there's no denying its impact. Although Diablo 3 is incredibly replayable, the game's story does matter and it's hard not to become attached to its characters in between long sessions of looting. We dare players to make it through the game without getting invested in this st


World of Warcraft has been out for 12 years and counting and over that time, Blizzard has produced a massive amount of lore and history to serve as the backstory for player adventures. Trivial Pursuit: World of Warcraft features 600 questions, some of which will put even the most experienced adventurer to the test. The board is a custom Blizzard-approved design and players will take control of adorable Baby Murloc movers as they progress through the game. Categories to choose from include Geography, Player Characters, Lore, Loot, Enemies and Encount

I don't have many vivid memories of things I saw on my Facebook news feed, but this is one of them. I'm scrolling past updates from my friends who play League of Legends, and one post was about how a new champion added was so good. One of their friends commented "Is he worth?" to which my friend responded "So worth."

And yeah, I know these $60, AAA titles still have some greed to work through (like $10 DLC for Titanfall that's just three maps), but it's all manageable, and Dota 2 is still the only game to do free to play right. Beyond Dota 2, The Last of Us just had a completely free multiplayer map pack released for it. It can be done. All gamers want is a model that fosters mutually and equally beneficial purchasing. Give it to them.


Who's a good Frostwolf? WHO'S A GOOD LITTLE FROSTWOLF?! This World of Warcraft Frostwolf Cub Plush is great for some holiday snuggling or as the latest trophy up on your wall of gaming collectibles. An official Blizzard Gear product, this pup's soft blue-eyed gaze will never betray the fact that it's seen some seriously harsh things on the battlefronts of Draenor and Alterac Valley while serving the Ho

I admit that Dota 2 has the benefit of an established fan base unmatched by almost any free-to-play game (League of Legends excluded). Not many games have fans who are willing to pay for something that doesn't benefit them in any way. Taking that into account, though, there still is no good excuse for free-to-play micro-transactions that benefit the company more than the player. Honestly, the solution is just to make your game cost money. Remember that? When games cost a flat fee for the entire thing? This was a largely successful model, and the only reason I can see for the shift is pure greed, especially by a company like EA that already has boatloads of money to roll in.

Now, let's not get carried away. Making money is a company's goal, and there's nothing wrong with that. The issue is, this benefits the company at the expense of the player. Consider this: what's to stop Plants vs. Zombies 2 from perpetually releasing new plants while balancing the zombies and expansions in a way that necessitates their purchase, as they already have? This turns the game into an infinite cash-cow that will likely make more money than if they charged a $60 flat fee by grinding it out of players who want a full gaming experience.


Of course, it's also possible that The CW's "Crisis on Earth-X" is a little fatigued by viewers tired by either superhero content on the whole, or comic book media that feels too similar to something else. This year's event couldn't top the ratings of the 2016 Arrowverse crossover , and according to TVLine , only averaged 2.7 million viewers/0.9 rating compared to last year's 3.7 million/1.3 rating - though those numbers could change as fans tune into the shows on streaming services in the coming week. Undoubtedly, though, more people went to theaters to see Justice League than tuned into The CW to watch Crisis on Eart


Because The CW typically airs its crossovers at the end of November, Crisis on Earth-X debuted only 10 days after Warner Bros. and DC Films' premiered their own massive team-up event with Justice League . While the reviews for Justice League were undoubtedly an improvement upon previous DC Films entries Batman V Superman: Dawn of Justice and Suicide Squad - and the film topped the domestic box office in its opening weekend and performed well overseas - the dominant narrative has been that it didn't quite meet expectations. Certainly, the movie has its fans, and redeeming qualities, but Justice League wasn't as big of a success - critically, financially, or with fans - as many were hop

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